When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.While this tattoo is on your skin, you gain the following benefits. The tattoo has 10 charges and it regains all expended charges daily at dawn. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.īloodthirsty Strikes. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. Produced by a special needle, this magic tattoo evokes fury in its form and colors. Wondrous item (tattoo), legendary (requires attunement). I would also say making it so they can only cast one at a time would probably be best in terms of balance but that’s up to you! Cheers! Hope that helps.From Tasha's Cauldron of Everything, page 122. This is a quick idea for the scaling, and if you wanted you could do something similar regarding the shield but but be weary because adding to an ac is tricky and strong, so maybe just letting the shield be just that and only ever be a +2 to AC but at higher levels you could consider adding a damage resistance that fits with the class when that character chooses to summon the shield. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). appear, pressing the needle there throughout the attunement process. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand. To attune to this item, you hold the needle to your skin where you want the tattoo to. If you drop the weapon or throw it, it dissipates at the end of the turn. It counts as a simple melee weapon with which you are proficient. You can make it a bonus action to summon, and keep the damage standard for the time being for the sword, and make it so the damage type progresses in the same way a cantrip would.Īs a bonus action you create a (short/long unsure which your character prefers but I’m using the longsword damage) sword derived from your magical tattoo. ![]() ![]() Luckily a lot of spells are already written that pertain to summoning weapons so you can use that as a jumping off point. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at There’s a lot of ways to handle it. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Tattoos could hold religious significance or could be used to imbue ones body with magic. Some were used to accentuate ones beauty according to the local custom, while others indicated ones rank and served as a form of identification.
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